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Showing posts from October, 2019

Game Scene

Image
This project has been an interesting one as I've been working mostly in Unity and not in Maya or Substance, as my main job was to deal with VFX and building the Unity scene. The biggest issue was trying to figure out how to block out the Unity scene without really good reference, though Renzo was able to get a really good video with the game scene and the map. There was also the issue of trying to learn programming again after two years of not programming, which I solved by using google and looking through a dozen forums. Also, trying to figure out what Josh did with the scene and his programs for moving around items was definitely difficult, but through a LOT of trial and error I was able to figure things out. Basically there was a lot of confusion and I just did random stuff until something worked for this Sprint I did a bit of programming, alongside finishi...