Posts

Game Scene

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This project has been an interesting one as I've been working mostly in Unity and not in Maya or Substance, as my main job was to deal with VFX and building the Unity scene. The biggest issue was trying to figure out how to block out the Unity scene without really good reference, though Renzo was able to get a really good video with the game scene and the map. There was also the issue of trying to learn programming again after two years of not programming, which I solved by using google and looking through a dozen forums. Also, trying to figure out what Josh did with the scene and his programs for moving around items was definitely difficult, but through a LOT of trial and error I was able to figure things out. Basically there was a lot of confusion and I just did random stuff until something worked for this Sprint I did a bit of programming, alongside finishi...

Sci-Fi Hallway

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For this project, I attempted to create a Sci-Fi hallway, and I did not do well. I had a lot of issues throughout this assignment, mostly due to me not really knowing how to move forward in certain spots, like with how I should do my high poly meshes, to exporting my models. That was a big time waster as I had to get help a lot throughout the two weeks of making the hallway. Then, when I got to texturing, things just went downhill, as baking the floaters just caused a mess, and I didn’t know how to fix it. I tried various things, including changing the settings, to modifying the models, but ultimately, I decided to just move on with a bad baked textures. Then I couldn’t figure out how to work the lights in Unity, and even had issues with the code itself, saying that there was an issue that I needed to fix. The issue was when I tried to move some files in Unity into a different folder, so I just had to take them out. In the end, I didn’t really do well, I feel like if I was more proact...